Project Ledgerunner

Project Ledgerunner is a little platform game we developed in a four-person team within two months.

 

The sample level, a desert area consisting of pillars, was made in Unreal Engine 4.

 

The objective of the game is to reach the ballon at the end of the trail while avoiding obstacles such as stones, bridges and canyons without falling down.

 

The character represents a crashed parachutist, who wants to reach the ballon to escape the desert.